Converting RGB, Hex and HSL Colors with JavaScript & TypeScript
post for myself for the future - a list of methods for converting between different color models. I was struggling to find working, modern JavaScript (TypeScript) implemenations for converting between Hex, RGB and HSL colors so I decided to put this together.
Below is a combination of openly available implementations (StackOverflow, GitHub), modernised and converted to TypeScript:
HSL to Hex #
function HSLToHex(hsl: { h: number; s: number; l: number }): string {
const { h, s, l } = hsl;
const hDecimal = l / 100;
const a = (s * Math.min(hDecimal, 1 - hDecimal)) / 100;
const f = (n: number) => {
const k = (n + h / 30) % 12;
const color = hDecimal - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
// Convert to Hex and prefix with "0" if required
return Math.round(255 * color)
.toString(16)
.padStart(2, "0");
};
return `#${f(0)}${f(8)}${f(4)}`;
}
Hex To HSL #
function HexToHSL(hex: string): { h: number; s: number; l: number } {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
if (!result) {
throw new Error("Could not parse Hex Color");
}
const rHex = parseInt(result[1], 16);
const gHex = parseInt(result[2], 16);
const bHex = parseInt(result[3], 16);
const r = rHex / 255;
const g = gHex / 255;
const b = bHex / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
let h = (max + min) / 2;
let s = h;
let l = h;
if (max === min) {
// Achromatic
return { h: 0, s: 0, l };
}
const d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
s = s * 100;
s = Math.round(s);
l = l * 100;
l = Math.round(l);
h = Math.round(360 * h);
return { h, s, l };
}
HSL To RGB #
function HSLToRGB(hsl: {
h: number;
s: number;
l: number;
}): { r: number; g: number; b: number } {
const { h, s, l } = hsl;
const hDecimal = h / 100;
const sDecimal = s / 100;
const lDecimal = l / 100;
let r, g, b;
if (s === 0) {
return { r: lDecimal, g: lDecimal, b: lDecimal };
}
const HueToRGB = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
let q =
lDecimal < 0.5
? lDecimal * (1 + sDecimal)
: lDecimal + sDecimal - lDecimal * sDecimal;
let p = 2 * lDecimal - q;
r = HueToRGB(p, q, hDecimal + 1 / 3);
g = HueToRGB(p, q, hDecimal);
b = HueToRGB(p, q, hDecimal - 1 / 3);
return { r: r * 255, g: g * 255, b: b * 255 };
}
RGB To HSL #
function RGBToHSL(rgb: {
r: number;
g: number;
b: number;
}): {
h: number;
s: number;
l: number;
} {
const { r: r255, g: g255, b: b255 } = rgb;
const r = r255 / 255;
const g = g255 / 255;
const b = b255 / 255;
let max = Math.max(r, g, b);
let min = Math.min(r, g, b);
let h = (max + min) / 2;
let s = h;
let l = h;
if (max === min) {
// Achromatic
return { h: 0, s: 0, l };
}
const d = max - min;
s = l >= 0.5 ? d / (2 - (max + min)) : d / (max + min);
switch (max) {
case r:
h = ((g - b) / d + 0) * 60;
break;
case g:
h = ((b - r) / d + 2) * 60;
break;
case b:
h = ((r - g) / d + 4) * 60;
break;
}
return { h: Math.round(h), s: Math.round(s * 100), l: Math.round(l * 100) };
}
References #
References to the original implementations:
Published